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Shader Sub Graph properties are displayed in a wrong order in Shader Gra...
Steps to reproduce: 1. Open the attached project "repro.zip" 2. Open Assets/subGraph.shadersubgraph 3. Reorder subGraph properties i... Read more
[IL2CPP] Build error on Unity 2020.3 and later when using exported DLL f...
How to reproduce: 1. Open the attached user's project 'IL2CPP_Error_2020.zip' 2. Build And Run on Android 3. Observe logs in the Con... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps: 1. Open attached project "case_1366319" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. Wait for UI to finish l... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce: 1. Open project "DeleteMe.zip" 2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject" 3. Select "S... Read more
[2020.3] Compiler errors are thrown in console when using Roslyn analyze...
Reproduction steps: 1. Download the attached project: "repro_project.zip" 2. Delete the Library folder from the project directory 3.... Read more
FBX Model BlendShapes are corrupted when imported into the Scene
How to reproduce: 1. Create a new project 2. Import the user's attached FBX Models into the project (Assets -> Import New Asset...) ... Read more
Seams are visible when creating Terrain using Import Heightmap
How to reproduce: 1. Open project "Bug Report Island.zip" 2. Open Terrain Toolbox window from Window > Terrain > Terrain Toolbox 3. ... Read more
Directional shadow gets cut with certain aspect ratios and camera projec...
Reproduction steps: 1. Open user's the attached project "ShadowClip.zip" 2. Enter Game mode 3. Resize the viewport to a square Expe... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce: 1. Open project "Clean 2021.2.zip" 2. Open the Console window 3. Go to Menu > Tools > Odin Inspector > Preferences... Read more
"ArgumentException: An item with the same key has already been added" wh...
Steps to reproduce: 1. Create a new HDRP/URP project 2. Right-click in Project > Assets then click Create > Shader Graph > Blank Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX