Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.0b11
2022.1
2022.2
Issue ID
1366216
Regression
No
Selection is not working and "Pop call mismatch" errors appear when selecting items in the "Odin Inspector" Preferences window
How to reproduce:
1. Open project "Clean 2021.2.zip"
2. Open the Console window
3. Go to Menu > Tools > Odin Inspector > Preferences
4. Select items from the left side (General, Editor Types,...) using the shift and arrows(up and down) or command button and arrows(up and down)
5. Observe the Console window
Expected result: Selection is working and no errors appear
Actual result: Selection is not working and errors appear ("Pop call mismatch; no corresponding push call! Each call to Pop must always correspond to one - and only one - call to Push.")
Reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.15f1, 2022.1.0b12, 2022.2.0a8
Notes:
- After selecting the "Editor Types" the selection is not working
- With Windows, the errors were not showing up
- With macOS, the error sound is played when selection is not working and trying to select
- Bug is only reproducible when selecting with shift/command button and arrows(up and down), when selecting with shift/command button and arrows(left and right) or shift/command button and mouse then the bug is not reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
It's a Third Party issue caused by Odin