Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a6
2022.1.0a7
Issue ID
1366272
Regression
Yes
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce:
1. Open project "DeleteMe.zip"
2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject"
3. Select "Sub-Canvas" and enable it
4. In the Inspector window change the Scale X value to 2 and disable "Sub-Canvas"
5. Enter the Play Mode
6. Observe the Scale in the Inspector window
Expected result: Scale doesn't change
Actual result: Scale is 0
Reproducible with: 2022.1.0a6, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b14