Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2020.3.18f1
2021.2
2022.1
2022.2
Issue ID
1366319
Regression
No
SpriteAtlasManager.atlasRequested is not listened to when entering Play Mode for the second time
Reproduction steps:
1. Open attached project "case_1366319"
2. Open Scenes/SampleScene
3. Enter Play Mode
4. Wait for UI to finish loading, and then exit Play Mode
5. Enter Play Mode again
Expected result: Both times the UI is displayed the same
Actual result: The second time the UI is loaded incorrectly and a warning is displayed "SpriteAtlasManager.atlasRequested wasn't listened to while Common requested."
Reproducible with: 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a4
Could not test with: 2019.4.35f1 (Compiler errors: The type or namespace name 'AddressableAssets' does not exist in the namespace 'UnityEngine')
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment