Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2020.3.18f1
2021.2
2022.1
2022.2
Issue ID
1366319
Regression
No
SpriteAtlasManager.atlasRequested is not listened to when entering Play Mode for the second time
Reproduction steps:
1. Open attached project "case_1366319"
2. Open Scenes/SampleScene
3. Enter Play Mode
4. Wait for UI to finish loading, and then exit Play Mode
5. Enter Play Mode again
Expected result: Both times the UI is displayed the same
Actual result: The second time the UI is loaded incorrectly and a warning is displayed "SpriteAtlasManager.atlasRequested wasn't listened to while Common requested."
Reproducible with: 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a4
Could not test with: 2019.4.35f1 (Compiler errors: The type or namespace name 'AddressableAssets' does not exist in the namespace 'UnityEngine')
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Add comment