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0
votes
Fixed

[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...

XR SDK

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Jul 08, 2020

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Version/s: 2019.4, 2019.4.2f1, 2020.1, 2020.2

Reproduction steps:1. Open attached project ("XR_RenderingTest2.zip")2. Open "SampleScene" scene3. Enable the setting "Project Setti... Read more

1
votes
Fixed

Multiple 'Render Main Shadowmap' -> '... Draw' -> 'SRP Batch' are presen...

Package: Scriptable Render Pipeline Universal

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Jul 08, 2020

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Version/s: 2019.3.2f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open attached project "BatchTestProject.zip" with -force-gles32 argument command2. Open scene "BatchTest"3. Open... Read more

1
votes
Fixed

Sprite is removed from Objects for Packing list of Sprite Atlas when usi...

2D

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Jul 08, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce:1. Open the attached project "1261537.zip"2. In Project window select "Test" Sprite Atlas3. In Inspector window add... Read more

0
votes
Fixed

[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...

URP Features

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Jul 08, 2020

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Version/s: 2019.4, 2019.4.2f1, 2020.2

Reproduction steps:1. Open the user-submitted project2. Build and run for Android Expected result: Cube in the loaded Scene is chang... Read more

0
votes
Fixed

String array data is lost when one of the strings starts with a colon sy...

Serialization

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Jul 08, 2020

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Version/s: 2019.3.0a1, 2019.3.0f6, 2020.1, 2020.2

How to reproduce:1. Open the attached project (case-1261524.zip)2. In the Project window select the 'test' ScriptableObject3. In the... Read more

0
votes
Fixed

Crash on `anonymous namespace'::TryNamingFBOFromAttachments after leavin...

Graphics - LowLevel

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Jul 08, 2020

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Version/s: 2019.4, 2019.4.1f1, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Hierarchy, select "Main Camera" and set its C... Read more

0
votes
Fixed

Multi-tap and tap interactions in the same Action doesn't work properly

Package: Input System

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Jul 07, 2020

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Version/s: 1.0.0

How to reproduce:1. Open the attached "Multi-tap and Tap interactions bug"2. Open the Sample Scene and enter the Play mode3. Tap the... Read more

1
votes
Fixed

ParticleSystem.MainModule.stopAction does not wait till particles of the...

Visual Effects - Legacy

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Jul 07, 2020

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project "case_1261459-ParticleSystem"2. Open the Scene "SampleScene"3. Enter the Play Mode4. P... Read more

0
votes
Fixed

Runtime stretches image with fixed width/height to full screen

Package: UI Toolkit

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Jul 07, 2020

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Version/s: 1.0.0-preview.3

Repro StepsCreate a UXML file where the root has a width and height of 100%Add a child width a width of 128x128, and assign a backgr... Read more

0
votes
Fixed

[Shadergraph] Virtual Texture: deleting a layer and then plugging in ext...

Package: Shader Graph

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Jul 07, 2020

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Version/s: master (9f5e9796ac)

Needs to be fixed for 9.x.x as well as 10.x.xRepro steps:1. Open a shadergraph2. Create a Virtual Texture property3. Drag out the ou... Read more

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