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Multiple errors get thrown when double-clicking on the Debug.Log message...
How to reproduce: 1. Open the attached '1340915.zip' project 2. Open the 'SampleScene' 3. Enter the Play mode 4. In the Console doub... Read more
[Terrain Tool] Brush strength value gets clipped in Paint terrain
[Terrain Tool] Brush strength value gets clipped in Paint terrain. In Paint terrain under the stroke setting, the Brush strength v... Read more
[Terrain Tool] Different property fields are overlapping in Brush Mask F...
[Terrain Tool] Different property fields are overlapping in Brush Mask Filter. In Paint terrain, under the Brush mask Filter, diffe... Read more
[Terrain Tool] Icons for Reset is distorted in the terrain tool
[Terrain Tool] Icons for Reset is distorted in the terrain tool. Icons for Reset is distorted in the terrain tool for various tool ... Read more
Fuzzy Finder Jumping when you search for items
*Description* [https://www.youtube.com/watch?v=POwYX6ymtUQ] When navigating in the Fuzzy finder, with the mouse hovering items wit... Read more
[HDRP] Ghosting artifacts are shown in the Game view when SSGI is enabled
How to reproduce: 1. Open the attached "SSGI_HDRP.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Move the Charac... Read more
Seams are left on models when the ShaderGraph Material's Hue Node Input ...
How to reproduce: 1. Open the user's attached "SGBloomBug.zip" project 2. Open the "SampleScene" Scene 3. Observe the models in the ... Read more
[URP] Bloom produces Visual Artifacts when color/emission are not clamped
Reproduction steps: 1. Open user attached Project 2. Set the URP Pipeline Asset in the Project Settings 3. Select Post Processing Vo... Read more
[Gizmos] All exposed shape gizmos break and throw errors upon an edit at...
Repro steps: 1. Create a VFX, drag it in the scene and open it though the Edit button in the VFX component. 2. Add to blackboard a s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The USS cursor style property is not applied when it is set for the root VisualElement
- [Player Settings] [Common] [Optimization] - Setting 'Preload Assets' throws parser error
- Editor crashes on physx::shdfnd::internal::HashBase or freezes when instantiating a lot of GameObjects
- Audio Source stops playing when moved to a scene with LocalPhysicsMode.Physics2D Parameter
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown in the Play Mode when the project is reopened with a Prefab GameObject selected in the SerializedField