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Selecting shader in Output Mesh brings to previous assigned shader locat...
How to reproduce: Open the attached package Open MeshOutput.vfx In Shader object picker assign any of the shader a, b,c or d chosen ... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
Nested checked Menu items return incorrect values when the checking func...
Reproduction steps:1. Open the attached project2. Open script "Editor/NestedMenuTest.cs"3. Find "GetSettingsStatus()" and change "Ne... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
[VFX Graph] Subgraph error message does not re-appear after reload until...
How to reproduce: Create a new graph In Init context convert Set Velocty to Subgraph block Open Subgraph block Click on the error me... Read more
[VFX Graph] When saving graph with a shortcut (CTRL +S) in graph error d...
How to reproduce: Open newly created VFX in the Output context click on the warning message Noticed that it disappear Save the graph... Read more
[Android][IL2CPP] Player of a specific project crashes when launching it
How to reproduce:1. Open the user’s attached “Android_IL2CPP_crash” project2. Build And Run the “SampleScene” Scene on Android3. Obs... Read more
[Android] Keyboard gets hidden when the input field area is clicked and ...
How to reproduce:1. Open the user’s attached “1359628_hide_input” project2. Build And Run the “SampleScene” Scene on Android3. Click... Read more
Crash on BatchRendererGroup::OnBeforeCulling when building with IL2CPP
Reproduction steps:1. Open the user’s attached project2. Click File > Build and Run Expected result: Build is created with IL2CPP... Read more
Sprite Mode field is empty upon changing Texture Type to Sprite
How to reproduce:1. Create and open a new 3D project2. Import the attached image "OuterBorder.png" (or any image) to the project3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks