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[Cinemachine] ForceCameraPosition changes values in the Inspector when r...
Reproduction steps: 1. Download the user's attached project "Unity Support.zip" 2. Open "Cinemachine2.6 Issue Demo" in Editor 3. ... Read more
Scriptable Build Pipeline results in null script and object references i...
Reproduction steps: 1. Open the "P3_pached.zip" project 2. Switch project to Tools -> Build Defines -> USE_SCRIPTABLE_BUILD_PIPELINE... Read more
Cinemachine StateDrivenCamera: transition glitch when the camera is chan...
How to reproduce: 1. Open the user attached project 2. Open Scene "BugTestScene" (Assets > Scene) 3. Enter Play Mode 4. Press an... Read more
App name is supported language code but not Project name when using not ...
How to reproduce: 1. Open "Progetto localizzazioni.zip" project 2. Go to Build Settings (File>Build Settings) 3. Build for the iOS 4... Read more
[UI Toolkit] VisualElement takes up space when the container has its pos...
How to reproduce: 1. Download the attached project "UIToolkit Bug.zip" 2. Open UI Builder window (in Menu bar click Window > UI Tool... Read more
Material gets corrupted when using ASTC with Metal Graphics API
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "BugDemo.zip" 2. Open the Window > Asset Management > Ad... Read more
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps: 1. Open the user's attached project 2. Select TestMonoBehaviour.cs in the Project window 3. Click the Script ico... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce: 1. Create a new project with an HDRP template 2. In the Project window right-click > Create > Visual Effects > Vis... Read more
Sprites references are not set back when deleting and re-creating Visual...
Reproduction steps: 1. Open the attached project "1383167.zip" 2. Open Assets > Scenes > SampleScene 3. Save Assets > "vents" asset ... Read more
"Trying to access shader snippet -1" is thrown when accessing Pass.Sourc...
How to reproduce: 1. Open the attached "ShaderAPI" project 2. Select the "Assets -> Internal -> New Shader Analyzer" Asset 3. Right-... Read more
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