Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3
2020.3.18f1
2021.2
2022.1
Issue ID
1383196
Regression
No
Material gets corrupted when using ASTC with Metal Graphics API
Reproduction steps:
1. Open the "SampleScene" Scene in the attached project "BugDemo.zip"
2. Open the Window > Asset Management > Addressables > Groups
3. Expand the Play Mode Script and select the Use Existing Build (requires built groups)
4. Expand the Build and select New Build > Default Build Script
5. After the Build is done enter the Play mode
6. Observe the Game view
Expected result: The two spheres in the Scene have identical and correct rendering results
Actual result: The left sphere has the correct rendering, but the right sphere material gets corrupted
Reproducible with: 2020.3.24f1, 2021.2.5f1. 2022.1.0b1
Could not test with: 2019.4.33f1 (Console errors due to downgrade)
- Only reproducible on the macOS
- Only reproducible with Graphics API set to Metal, not reproducible with OpenGLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a5
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b11
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.15f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1