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Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3
2020.3.18f1
2021.2
2022.1
Issue ID
1383196
Regression
No
Material gets corrupted when using ASTC with Metal Graphics API
Reproduction steps:
1. Open the "SampleScene" Scene in the attached project "BugDemo.zip"
2. Open the Window > Asset Management > Addressables > Groups
3. Expand the Play Mode Script and select the Use Existing Build (requires built groups)
4. Expand the Build and select New Build > Default Build Script
5. After the Build is done enter the Play mode
6. Observe the Game view
Expected result: The two spheres in the Scene have identical and correct rendering results
Actual result: The left sphere has the correct rendering, but the right sphere material gets corrupted
Reproducible with: 2020.3.24f1, 2021.2.5f1. 2022.1.0b1
Could not test with: 2019.4.33f1 (Console errors due to downgrade)
- Only reproducible on the macOS
- Only reproducible with Graphics API set to Metal, not reproducible with OpenGLCore
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a5
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b11
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.15f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1