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Won't Fix
Won't Fix in 1.19.X
Votes
0
Found in [Package]
1.19.3
Issue ID
BPSBP-216
Regression
No
Scriptable Build Pipeline results in null script and object references in prefabs loaded from Asset Bundles
Reproduction steps:
1. Open the "P3_pached.zip" project
2. Switch project to Tools -> Build Defines -> USE_SCRIPTABLE_BUILD_PIPELINE
3. (this step can be skipped if using "P3_pached.zip") Build asset bundles (Assets -> Bundles -> Batch Mode -> Run Auto Batch Mode Builder, in the pop-up, select "Include All")
4. Enable Asset Bundle use in the editor (Assets -> Bundles -> Open Asset Bundle Utility Window, and change "Asset Loader Mode" to Manifest)
5. Enter the Play Mode
Expected result: No errors in the Console
Actual result: Errors, related to Scriptable BuildPipeline, in the Console
Reproducible with: 1.2.1-preview (2019.4.32f1, 2020.3.23f1), 1.19.3 (2019.4.32f1, 2020.3.23f1)
Could not test: 2021.2.2f1, 2022.1.0a15 (errors in console and custom tools are gone)
Notes:
- Removing the Library folder causes the reported error to not appear and entering the Play Mode is stuck on Loading...
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Resolution Note:
Looks to be an issue in the user project and the integration of SBP.
I think the user project needs debugging to see why the bundle dependencies which are generated at build time are not present in the manifest data when loading at runtime.
Resolution Note (1.19.X):
This looks be a customer project issue not an SBP issue
I think the user project needs debugging to see why the bundle dependencies which are generated at build time are not present in the manifest data when loading at runtime.