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[Addressables] Static objects do not cast shadows when Light Mode is set...
How to reproduce:1. Open the user's attached project "SceneLosesShadowmask.zip"2. Go to Window > Asset Management > Addressabl... Read more
Addressables Build fails when GUISkin is part of the bundle and 'MonoScr...
How to reproduce:1. Open the attached project "Addressables.zip"2. Open Window>Asset Management>Addressables>Groups3. In th... Read more
Editor Times Out when building AssetBundles in Batchmode
How to reproduce:1. Download the user's uploaded project2. In the project's directory, delete the "Library" and "AssetBundles" folde... Read more
Loading GameObject with AnimationClips via from built AssetBundle causes...
Reproduction steps:1. Open the user's attached project2. Make a development build3. Run the build and choose LoadSceneAsync4. Take a... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
Scriptable Build Pipeline results in null script and object references i...
Reproduction steps:1. Open the "P3_pached.zip" project2. Switch project to Tools -> Build Defines -> USE_SCRIPTABLE_BUILD_PIPE... Read more
The StreamingAssets.manifest file has redundant dependencies when packag...
How to reproduce:1. Download the attached project "TestSRPBuild.zip"2. In the Menu bar, click 'SF_TEST > TestAssetBundle_SBP'3. O... Read more
Crash on TransferField_NonArray when running a build
EDIT: This feels like more of a Build Pipeline issue, if anything. They mention in the steps that doing a build without Addressables... Read more
Addressable sprites packed into a Sprite Atlas are missing in Player whe...
Reproduction steps:1. Open the user's attached "Addressables Bug Report.zip" project2. Go to Window > Asset Management > Addre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject