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Built Asset Bundles have wrong size when there is Build Cache
Reproduction steps: 1. Open the user's attached project 2. Run menu item: Unity Support > Build Asset Bundles 3. Open folder: <Proje... Read more
Sprites are not displayed properly while using Scriptable Build Pipeline...
How to reproduce: 1. Download the attached project "1394956.zip" 2. In the Menu bar click "Build Bundle > SpriteAtlas > Broken" 3. C... Read more
[Addressables]Texture formats override is not applied for Addressables A...
How to reproduce: 1. Open the attached "1412645_Repro.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Switch to... Read more
Asset bundles lose reference to Prefabs when Scenes are built in a speci...
Reproduction steps: 1. Open the attached "1410524.zip" project 2. Delete the "scenes.bundle" asset in the Assets > StreamingAssets 3... Read more
Addressable sprites packed into a Sprite Atlas are missing in Player whe...
Reproduction steps: 1. Open the user's attached "Addressables Bug Report.zip" project 2. Go to Window > Asset Management > Addressab... Read more
Crash on TransferField_NonArray when running a build
EDIT: This feels like more of a Build Pipeline issue, if anything. They mention in the steps that doing a build without Addressable... Read more
The StreamingAssets.manifest file has redundant dependencies when packag...
How to reproduce: 1. Download the attached project "TestSRPBuild.zip" 2. In the Menu bar, click 'SF_TEST > TestAssetBundle_SBP' 3. O... Read more
Scriptable Build Pipeline results in null script and object references i...
Reproduction steps: 1. Open the "P3_pached.zip" project 2. Switch project to Tools -> Build Defines -> USE_SCRIPTABLE_BUILD_PIPELINE... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
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