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OnPostprocessGameObjectWithUserProperties isn't called when setting extr...
Reproduction steps: 1. Open user-attached project 2. Select Barrel.fbx in Packages\Model Import Bugs\Runtime folder 3. Toggle the "O... Read more
Error thrown when disabling rigidbody with a custom inertia tensor and c...
To reproduce: - Open Assets/Scenes/SampleScene.unity - Enter play mode - Select the "Cube" gameobject and set it to inactive - Obser... Read more
The Asset Labels UI doesn't show up when the asset is in a Package folder
How to reproduce: 1. Open the attached project "ModelImportProcessing.zip" 2. Select "Assets/Barrel" 3. Note the Label UI and that i... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
The shift key is not detected as released when opening Steam overlay
How to reproduce: 1. Open users attached project 2. Go to File > Build Settings and press Build 3. Open Steam 4. Go to LIBRARY and p... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps: 1. Open the attached project "ShaderMainTexRequirement.zip" 2. Build and Run the Project 3. Observe the Player.l... Read more
Test Runner triggers an asset search index update
Whenever I run PlayMode tests in the test runner, the searcher index gets updated - both when the tests start, and when they finish.... Read more
[VFX] VFX window is opened instead of Scene window when both windows are...
How to reproduce: 1. Open attached Unity project 2. Open New VFX window and dock it near the Scene 3. Open OutdoorsScene 4. Select '... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
[tvOS] Apple TV Siri Remote (second generation) not properly functioning
Reproduction steps: 1. Download and open the attached "InputTest.zip" project 2. Build the project for tvOS 3. Open the Xcode projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion