Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3.24f1
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1394042
Regression
Yes
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:
1. Open the attached project "ShaderMainTexRequirement.zip"
2. Build and Run the Project
3. Observe the Player.log
Expected result: No errors related to Shaders are thrown in the log
Actual result: Error stating that "_MainTex" is missing is thrown in the log file
Reproducible with: 2020.3.24f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2
Not reproducible with: 2019.4.35f1, 2020.3.23f1
Notes:
- Issue has been reproduced with Metal and OpenGL Core set as the Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a7
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b12
Resolution Note (fix version 2021.2):
Fixed in 2021.2.16f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.32f1