Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.3.0
Issue ID
1394061
Regression
No
The shift key is not detected as released when opening Steam overlay
How to reproduce:
1. Open users attached project
2. Go to File > Build Settings and press Build
3. Open Steam
4. Go to LIBRARY and press ADD A GAME > Add a Non-Steam Game
5. Locate and add the .exe file of the build
6. Run the game on Steam
7. Press Shift + Tab to open Steams overlay
8. Go to "%AppData%\LocalLow\[COMPANY NAME]\[PROJECT NAME]" and open the Player.log file
Expected result: The shift key is detected as released
Actual result: The shift key is not detected as released
Reproducible with: 1.2.0 (2019.4.36f1, 2020.3.31f1), 1.3.0(2021.2.15f1, 2022.1.0b12)
Not reproducible with: 1.3.0 (2022.2.0a1, 2022.2.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Back Triple Camera is not focusing manually and automatically
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
Resolution Note (fix version 1.3.0):
Fixed in: 2022.2.0a1