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[iOS] [URP] Archiving a project with URP fails when Rebuild from Bitcode...
How to reproduce: 1. Open the attached project ("xcodeTest.zip") 2. Switch to iOS platform 3. Build the iOS Xcode project and open i... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce: 1. Open the user attached project 2. Go to "File > Build Settings..." 3. Click "Build And Run" 4. Press 'Esc' Exp... Read more
KeyNotFoundException is thrown when spawning multiple NetworkObjects
Reproduction steps: 1. Open the attached project "Case_1391002.zip" 2. Build and Run the Scene "Root" 3. In the Editor enter Play Mo... Read more
[Vulkan] Resizing Game and Scene Views next to each other throw Vulkan V...
How to reproduce: 1. Open Unity Editor 2. Make sure you're using Vulkan 3. Dock Scene and Game View side by side in the Editor 4. Re... Read more
Enclosed space is not dark inside when Visual Environment component is e...
Reproduction steps: 1. Open the attached project 2. Open the 'Bugreport' Scene 3. In the Scene view go inside the 'Clay room - diffu... Read more
[Addressables] LoadResourceLocationsAsync doesn't find Addressable addre...
How to reproduce: 1. Open the attached "1392399_Repro.zip" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected ... Read more
2022 02 20 TEST - 18
Steps: 1 2 3 Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more
2022 02 20 TEST - 25
Reproduction steps: 1. 2. 3. Expected result: Actual result: Reproducible with: Not reproducible with: Read more
2022 02 20 TEST - 28
Steps 1 2 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map