Search Issue Tracker
Fixed
Fixed in 1.0.0-pre.6
Votes
0
Found in [Package]
1.0.0-pre.5
Issue ID
NCCBUG-127
Regression
No
KeyNotFoundException is thrown when spawning multiple NetworkObjects
Reproduction steps:
1. Open the attached project "Case_1391002.zip"
2. Build and Run the Scene "Root"
3. In the Editor enter Play Mode for the Scene "Root" and click "Start Host"
4. In the Build Select "Start Client"
5. Observe the Player.log file and the Build window
Expected result: The build is populated with Objects and no errors are seen in the Player.log
Actual result: The Build is not populated and Player.log contains a KeyNotFoundException
Reproducible with: 1.0.0-pre.5 (2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a4)
Could not test with: 2022.2.0a5 (NetCode for GameObjects throws errors that prevent testing)
Notes:
- The amount of NetworkObjects that can be successfully spawned appears to vary between Package versions. If the issue does not reproduce, the number can be increased by changing the value of "Number Of Objects" in the "Object Spawner" component of the "DynamicObjects" Object in the Scene
- Full exception thrown in Player.log:
"KeyNotFoundException: The given key '38481' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2\[TKey,TValue].get_Item (TKey key) \[0x0001e] in <6a4317c213884cea92dfdd5420f952f9>:0
at Unity.Netcode.NetworkManager.TransportIdToClientId (System.UInt64 transportId) \[0x00009] in <bff74651821a4ba6a1e50254a3b6f581>:0
at Unity.Netcode.NetworkManager.HandleRawTransportPoll (Unity.Netcode.NetworkEvent networkEvent, System.UInt64 clientId, System.ArraySegment`1\[T] payload, System.Single receiveTime) \[0x000e7] in <bff74651821a4ba6a1e50254a3b6f581>:0
at Unity.Netcode.NetworkManager.OnNetworkEarlyUpdate () \[0x00020] in <bff74651821a4ba6a1e50254a3b6f581>:0
at Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) \[0x0000d] in <bff74651821a4ba6a1e50254a3b6f581>:0
at Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) \[0x00021] in <bff74651821a4ba6a1e50254a3b6f581>:0
at Unity.Netcode.NetworkUpdateLoop+NetworkEarlyUpdate+<>c.<CreateLoopSystem>b__0_0 () \[0x00000] in <bff74651821a4ba6a1e50254a3b6f581>:0"
- The exception is followed by multiple messages in Player.log:
"\[Netcode] Deferred messages were received for NetworkObject #1, but it did not spawn within 1 second."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Add comment