Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.6.0
Issue ID
BUR-1682
Regression
Yes
[iOS] [URP] Archiving a project with URP fails when Rebuild from Bitcode is checked
How to reproduce:
1. Open the attached project ("xcodeTest.zip")
2. Switch to iOS platform
3. Build the iOS Xcode project and open it, change the Provisioning Profile
4. In Build Settings change all Code Signing Identity fields to iOS Developer
5. Archive the project (Product -> Archive)
6. Distribute App -> Development -> Next -> Next -> Select Profile -> Next
Expected result: Development .ipa gets built
Actual result: The build process fails with "ipatool failed with an exception: #<CmdSpec::NonZeroExitException"
Reproducible with: 12.0.0 (2021.2.0b12), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b3), 13.1.2 (2022.2.0a1)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.26f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b11)
Full error:
ipatool failed with an exception: #<CmdSpec::NonZeroExitException: $ /Applications/Xcode.app/Contents/Developer/usr/bin/python3 /Applications/Xcode.app/Contents/Developer/usr/bin/bitcode-build-tool -v -t /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin --sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk -o /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-out/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework --generate-dsym /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-out/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework.dSYM --strip-swift-symbols /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-in/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework
Status: pid 55249 exit 1
Stdout:
SDK path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This is actually already fixed in a newer Burst package - I believe 1.6.1 included the fix. Using the latest patch release (1.6.4) is adviseable though!