Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.6.0
Issue ID
BUR-1682
Regression
Yes
[iOS] [URP] Archiving a project with URP fails when Rebuild from Bitcode is checked
How to reproduce:
1. Open the attached project ("xcodeTest.zip")
2. Switch to iOS platform
3. Build the iOS Xcode project and open it, change the Provisioning Profile
4. In Build Settings change all Code Signing Identity fields to iOS Developer
5. Archive the project (Product -> Archive)
6. Distribute App -> Development -> Next -> Next -> Select Profile -> Next
Expected result: Development .ipa gets built
Actual result: The build process fails with "ipatool failed with an exception: #<CmdSpec::NonZeroExitException"
Reproducible with: 12.0.0 (2021.2.0b12), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b3), 13.1.2 (2022.2.0a1)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.26f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b11)
Full error:
ipatool failed with an exception: #<CmdSpec::NonZeroExitException: $ /Applications/Xcode.app/Contents/Developer/usr/bin/python3 /Applications/Xcode.app/Contents/Developer/usr/bin/bitcode-build-tool -v -t /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin --sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk -o /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-out/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework --generate-dsym /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-out/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework.dSYM --strip-swift-symbols /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-in/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework
Status: pid 55249 exit 1
Stdout:
SDK path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
This is actually already fixed in a newer Burst package - I believe 1.6.1 included the fix. Using the latest patch release (1.6.4) is adviseable though!