Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1404792
Regression
No
Enclosed space is not dark inside when Visual Environment component is enabled
Reproduction steps:
1. Open the attached project
2. Open the 'Bugreport' Scene
3. In the Scene view go inside the 'Clay room - diffuse only'
Expected result: The room is completely black
Actual result: The room is glowing
Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.30f1), 12.1.4 (2021.2.13f1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a5)
Note: The room is dark as expected when the Visual Environment Volume component in the 'Global Volume' GameObject is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
HDRP/Lit materials receive (even when the smoothness is 0.0) a rough (indirect + direct) specular lighting. In this scene, there is no source high priority source of indirect specular lighting except the sky itself, so it leaks inside the box. To solve such problems you have three options:
- Use a reflection probe.
- Disable the sky when in a closed environment.
- Setup ray-traced reflections.