Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1404792
Regression
No
Enclosed space is not dark inside when Visual Environment component is enabled
Reproduction steps:
1. Open the attached project
2. Open the 'Bugreport' Scene
3. In the Scene view go inside the 'Clay room - diffuse only'
Expected result: The room is completely black
Actual result: The room is glowing
Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.30f1), 12.1.4 (2021.2.13f1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a5)
Note: The room is dark as expected when the Visual Environment Volume component in the 'Global Volume' GameObject is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Resolution Note:
HDRP/Lit materials receive (even when the smoothness is 0.0) a rough (indirect + direct) specular lighting. In this scene, there is no source high priority source of indirect specular lighting except the sky itself, so it leaks inside the box. To solve such problems you have three options:
- Use a reflection probe.
- Disable the sky when in a closed environment.
- Setup ray-traced reflections.