Search Issue Tracker

11
votes
Fix In Review

OnApplicationFocus() is not called when leaving or re-entering a VR appl...

Oculus

-

Aug 05, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the user's project2. Open the "SampleScene/Scenes" Scene3. Enter the Play Mode4. With HMD on press the Home... Read more

11
votes
Postponed

Built-in unlit particle shader has HDR color selection for albedo, URP u...

Package: Scriptable Render Pipeline Universal

-

Oct 08, 2020

-

Version/s: 7.5.1

To reproduce:1. Open any project;2. In Graphics settings, set Render pipeline asset to none;3. Create a Particle system, assign a ne... Read more

11
votes
Won't Fix

[Shadows] Point light shadow bias leaves gap at large ranges, not possib...

Shadows/Lights

-

Apr 09, 2013

-

Version/s: 4.1.2f1

Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point li... Read more

11
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Package: Test-Framework

-

Apr 13, 2018

-

Version/s:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

0
votes
Fixed

Error is not generated if you use the index of the component instead of ...

Mono

-

Nov 07, 2009

-

Version/s: 1.5.1b1

iphone: There are some Vector3 properties that can not be modified by component. For instance, you can't set bounds.min.x, bounds.ma... Read more

1
votes
Postponed

No error is generated if you use the same scripted hotkey for two menu i...

IMGUI

-

Sep 27, 2009

-

Version/s: 1.5.0f3

No error is generated if you use the same scripted hotkey for two menu items. The first of the menu items that you create is still t... Read more

0
votes
Not Reproducible

Closer framing for asset previews using Bounding Spheres

Inspector Functionality

-

Feb 08, 2009

-

Version/s: 2.5.0b7

The new preview window: Assets are very small/farway compared to if you preview a material. Read more

0
votes
By Design
0
votes
Fixed

[Layout] Scroll/scale bar in Animation Editor is inconsistent

Animation Window

-

Aug 11, 2009

-

Version/s: 2.6.0a3

I'm reviving this bug, as it's still pretty relevant. The main issue with the scrolling in the Animation window is:(see the attached... Read more

1
votes
Fixed

Setting Time.timeScale to 0 in Start is broken

Deployment Management

-

Dec 07, 2009

-

Version/s: 2.6.1f3

When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.