Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.1.0a1
Issue ID
1280269
Regression
No
Selected object randomly changes the position while drag and dropping in the Hierarchy
Scenario1
Steps:
1. Open attached project (works with a new project too)
2. Open SampleScene
3. Select one of the GameObjects in the Hierarchy
4. Drag it through the Hierarchy without releasing
==>
At some point some random GameObject will be moved while you still performaing a drag
Scenario2
Steps:
1. Open attached project (works with a new project too)
2. Open SampleScene
3. Drag any GameObject to another position in Hierarchy
4. Select another GameObject
5. Drag it to the Scene view (without releasing the left mouse button)
6. Go back to the Hierarchy (still in a drag mode)
==>
Selection changes to the first dragged object
Also repro in: 2020.1.0b5, 2019.4.11f1, 2018.4.22f1, 2021.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment