Search Issue Tracker
Add Tooltips for SceneView
To reproduce:1. Launch Unity2. Open a scene view3. Mouse over the Textured & RGB dropdowns. Result: Notice that there are notool... Read more
Package import previewing of more objects
Not every object type can be previewed, some missing:- Text files: .cs, .js, .txt- Shader files (also text)- Fonts- Flares- Prefabs-... Read more
Build settings window hides upon losing focus
- Navigate to File -> Build Settings- Click on any window outside UnityActual: Build Settings window gets hiddenExpected: Build S... Read more
Help -> (documentation link) launches html in default app, not browser
Steps: In Windows settings, set html files to open with Notepad (or something else) by default. From the Unity help menu, click any ... Read more
Detaching a tab marks the current scene as edited
Steps: Detach a tab. Result:Tab attaches just fine, but the loaded scene gets marked as edited. Expected:Current scene should be una... Read more
Inspector takes focus unnecessarily when editing parameters
Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarch... Read more
FBX Conversion - C4D plugins collide when using two versions of Unity on...
If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more
All Unity pop-up dialogues should be centred on the screen
All Unity pop-up dialogues should be centred on the screento be consistent with native OS dialogs. Problem:Popping windows up in the... Read more
Windows editor very slow on USB/network drives
Creating a project with standard assets takes ages, for example. If the project is placed on a USB stick. Profile and figure out whe... Read more
Texture Import settings cannot be reset
Texture Import settings cannot be 'reset' from inspector context / cog menu. Expected:Using 'reset' in texture importer's context / ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS