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Some players have duplicate machine IDs on Windows
Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more
[WebGL] Build with Live2D plugin fails when building using Command Line ...
How to reproduce:1. Unzip user's project and open Command prompt2. Run command line: [EditorPath]\Unity.exe -quit -nographics -batch... Read more
Scale handle disappears in Sprite selection window when performing a search
Reproduction steps:1. Create a project and Import the attached custom package "2.unitypackage"2. In the Hierarchy window create a Ca... Read more
[Input System] State errors are printed to the Console when having an ac...
How to reproduce:1. Open the attached project "Sample Input Bug Project.zip"2. Open SampleScene3. Enable the 'Example: Two Bindings,... Read more
[WebGL] WebGL old input system bug makes colliders appear shifted when l...
How to reproduce:1. Download the attached Unity project "ColliderIssue.zip" from Google Drive (link in the edit)2. Open "Spezi_MainM... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the Sprite Renderer3. In the ... Read more
[Editor] Importing a physicsMaterial crashes the Editor inside PhysicMat...
Reproduction steps:1. Open the attached project "case_1255803-butterflies-e2.zip" or project from Case-13414582. If opening the proj... Read more
[macOS] Beep alert sound is heard when typing in Input Field
How to reproduce:1. Create a new project using the default 3D template2. In the Scene, create an Input Field3. Enter the Play Mode4.... Read more
[X-Pipeline] HDRenderPipelineGlobalSettings asset name mismatch
Version tested: a19 + SRP Master Steps to reproduce: 1) Start an empty HDRP project2) Delete HDRenderPipelineGlobalSettings asset, i... Read more
Not possible to determine if a keyword is disabled in a variant used for...
The current API for stripping shader variants provides a set of keywords enabled for a particular variant and the shader, which can ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open