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Fixed in 2021.2.X

Fixed in 2021.1.X



Found in






Issue ID




Canvas with Target Display set to Display 2 is not rendered when there is no Camera with Target Display set to Display 2

Window management


How to reproduce:
1. Open the attached "" project
2. Open the "SampleScene" Scene
3. Go to File -> Build And Run
4. Observe the application on the second monitor

Expected result: UI Image is visible on the second monitor
Actual result: Black screen on the second monitor

Reproducible with: 2019.4.26f1, 2019.4.28f1, 2020.3.12f1, 2021.1.10f1, 2021.2.0a19
Not reproducible with: 2018.4.35f1, 2019.4.25f1

  1. Resolution Note (fix version 2021.2):

    Fixed in: 2022.1.0a2

  2. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b5

  3. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.16f1

Comments (1)

  1. PiotrekCiop

    Jun 08, 2021 07:10

    I can confirm this issue exists on 2019.4.27f1 too. Gave us quite the headache to figure it out.

    We temporarily fixed it with a workaround: Add a dummy camera, set targetDisplay on it to target monitor, set cullingMask to 0 to make the camera render nothing.

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