Search Issue Tracker

Fixed in 2021.2.X

Fixed in 2021.1.X

Votes

1

Found in

2019.4.26f1

2020.3

2021.1

2021.1.6f1

2021.2

Issue ID

1340327

Regression

Yes

Canvas with Target Display set to Display 2 is not rendered when there is no Camera with Target Display set to Display 2

Window management

-

How to reproduce:
1. Open the attached "MultipleDisplay.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build And Run
4. Observe the application on the second monitor

Expected result: UI Image is visible on the second monitor
Actual result: Black screen on the second monitor

Reproducible with: 2019.4.26f1, 2019.4.28f1, 2020.3.12f1, 2021.1.10f1, 2021.2.0a19
Not reproducible with: 2018.4.35f1, 2019.4.25f1

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2022.1.0a2

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b5

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.16f1

Comments (1)

  1. 1b2cc0105cfbbf885f473a86f3e9be66?d=mm

    PiotrekCiop

    Jun 08, 2021 07:10

    I can confirm this issue exists on 2019.4.27f1 too. Gave us quite the headache to figure it out.

    We temporarily fixed it with a workaround: Add a dummy camera, set targetDisplay on it to target monitor, set cullingMask to 0 to make the camera render nothing.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.