Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2021.1
2021.1.9f1
2021.2
Issue ID
1340344
Regression
No
Camera rotation jerks in the High Definition RP template when frame rate fluctuates in Play Mode
Reproduction steps:
1. Create a project using the High Definition RP template
2. Press Play
3. Observe the camera rotation when moving the mouse
Expected result: No noticeable camera rotation jerks, consistent mouse sensitivity
Actual result: Mouse sensitivity is frame rate dependant, thus the camera rotation jerks
Reproducible with: 2020.3.11f1, 2021.1.10f1, 2021.2.0a19
Not reproducible with: 2018.4.35f1, 2019.4.28f1 (different High Definition RP templates)
Note:
- A fix is to not multiply mouse input with delta time in Assets > SampleSceneAssets > Scripts > LookWithMouse.cs as the mouse input is already a delta value, it's the amount the mouse has moved this frame
- Without multiplication by delta time, mouse sensitivity acts as it should (like a mouse input scalar) and should be reduced from the current high default value of 100 to 2, for example
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
- Temporal Anti-aliasing causes jittering/shaking when using a Camera overlay in the Scene View
- Mouse device is disabled in Play Mode when the "Device Simulator" tab is present as an inactive tab and Game view is not maximised
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a6