Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.9f1
2021.2
Issue ID
1340282
Regression
No
Low framerate when looking at GameObjects that are far away from Light Probe Group
How to reproduce:
1. Open the attached project "CreateShaderRendererScene.zip"
2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ > Lighting > Zone3-Raid1 > Zone3-Raid1-Lighting)
3. Look at the "Sandbags_grup1_temp" GameObjects
Expected result: Framerate is normal when looking at the GameObjects
Actual result: Framerate is low when looking at the GameObjects
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.12f1, 2021.2.0b1
Notes:
- If it's not reproducible, make sure there is a generated Lighting Data
- If generating new Lighting Data you might need to reopen the Scene for it to take effect
Comments (1)
-
Peter77
Jan 17, 2022 11:02
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1, select "Use Ambient Probe" on "Renderer Light Probe Selection" field found in Graphics Settings