Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1340307
Regression
Yes
VFXs reimport when entering play mode if a Render Texture of dimension 'Cube' is selected
Repro steps:
1. Open any VFX-enabled project which has some VFX assets in the Project window.
2. Create a new Render Texture in the Project window.
3. Select the Render Texture and change its dimension to 'Cube'
4. While still having the RT selected, enter play mode
5. Observe the VFX assets in the project get recompiled.
Expected outcome:
- The VFX assets to not get recompiled
Notes:
- Does not happen if the RT is set to a different dimension than 'Cube'
- Does not happen if the RT is set to 'cube', but is not selected
- Does not happen in 2020.3.12f1 / 10.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
- [iOS] nw_read_request_report crash
- The serialized field value cannot be changed when trying to set it back to "None"
- The dropdown component breaks when the 31st Layer is used
- Silent crash when GameObjects collide when transform.SetParent is used
Add comment