Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1340307
Regression
Yes
VFXs reimport when entering play mode if a Render Texture of dimension 'Cube' is selected
Repro steps:
1. Open any VFX-enabled project which has some VFX assets in the Project window.
2. Create a new Render Texture in the Project window.
3. Select the Render Texture and change its dimension to 'Cube'
4. While still having the RT selected, enter play mode
5. Observe the VFX assets in the project get recompiled.
Expected outcome:
- The VFX assets to not get recompiled
Notes:
- Does not happen if the RT is set to a different dimension than 'Cube'
- Does not happen if the RT is set to 'cube', but is not selected
- Does not happen in 2020.3.12f1 / 10.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment