Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1340352
Regression
No
Changes made to Tiles with Tile Palette are copied to random Tiles when using Composite Collider 2D
Reproduction steps:
1. Open project "case_1340352-MurderMystery.zip"
2. In the Project window, open Scene "Scene0"
3. Open the Tile Palette in Window > 2D > Tile Palette
4. Select tool "Erase with active brush" from Tile Palette
5. Make sure Tile in (67, 8, 0) and Tile (86, 31, 0) are visible in Scene view
6. Erase Tile (67, 8, 0)
7. Observe Tile (86, 31, 0)
Expected result: Tile selected is removed
Actual result: Tile selected and other Tiles are removed
Reproducible with: 1.0.0 (2019.4.28f1, 2020.3.12f1)
Not reproducible with: 1.0.0 (2021.1.0a1, 2021.1.11f1, 2021.2.0a21)
Could not test with: 2018.4.36f1 (Project doesn't compile properly and can't see Tiles Sprite)
Notes:
- This doesn't happen when disabling Composite Collider 2D
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.0.0):
Fixed in: 2020.3.14f1