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[Preset] NullReferenceException is thrown continuously on deleting Level...
On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce:1. Open the attached project ("1211482.zip")2. Open "EmptyScene" Scene3. Delete all already created "New Game Obj... Read more
Editor crashes in Shader::IsSupported() when trying to change Material's...
How to reproduce:1. Open the attached project2. Go to the Asset folder-> Shaders-> Select New Material3. Go to the inspector w... Read more
[Packman] Test Framework package disappears from the list after removing
Test Framework package disappears from the list after removing. Steps to reproduce:1) Create a new project in 2D Template2) Window &... Read more
"There are 1 objects in the Scene with overlapping UV's" warning is thro...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Lighting Settings (Window->Rendering->L... Read more
Setting physics properties in OnValidate() mark the object dirty even wh...
How to reproduce:1. Open the attached project ("case_1172914-OnValidate-dirty")2. Select the "PlayerController" prefab in the Hierar... Read more
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce:1. Open the attached project named "Case_1206509"2. Open the Gameplay Scene located in the Scenes folder3. Enter Pl... Read more
Prefabs which are not nested return null value when using PrefabUtility....
Steps to reproduce:1. Download and open attached "BetterUI_Test2019" project2. Open "Betterizer" script3. Insert a breakpoint in lin... Read more
[WindZone] Objects are created with the same name in the hierarchy
All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creating... Read more
Cannot remove Cloth Self-Collision and Inter-Collision when they are app...
How to reproduce:1. Open "SampleScene" Scene in the attached "case_1153027.zip" Unity project2. In the Hierarchy tab, select the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open