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[HDRP] Emissive decal creates emissive outlines on objects in front of t...
Repro steps :- Open attached project- Open SampleScene- Look at the sphere and see no outline- Now enable the decal projector- Look ... Read more
[UI Toolkit][IL2CPP] UI is not visible when in built Player and serializ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build or a windows IL2CPP build3. Host th... Read more
[IMGUI] EditorGUILayout.MaskField shows wrong options and doesn't act li...
How to reproduce:1. Open the "case_1359256"2. Open the "Custom Window" custom EditorWindow3. Observe the "Mask1" field's options by ... Read more
Crash when entering Play Mode if a ScriptableObject Resource is loaded a...
Reproduction steps:1. Open the attached "Test.zip" project2. Select the "Test" ScriptableObject in Assets > Resources3. Enter Pla... Read more
UIBuilder: Color variables set to color names are not recognized as colo...
Color enum values are not recognized as color by the Variable Completer popup 1 - Create new document in the builder2 - Add a styles... Read more
Some references of Animation Clip are missing in Prefab when referenced ...
How to reproduce:1. Open the attached project2. In the Project Window, open the user's mentioned Prefab3. In the Hierarchy, inspect ... Read more
[Input System] PrtScn is triggered when pressing certain different keys ...
How to reproduce:1. Open the attached project ("InputSystem.zip") and open SampleScene2. Press the "Play" Button and open the Consol... Read more
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce:1. Open the attached project (ArrayTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the ... Read more
[Linux Editor] Can scroll entire editor interface after certain window d...
After placing window at very top or bottom of editor, you can scroll the entire editor. This causes visual issues and the editor is ... Read more
Memory snapshot's input field is not focused when selecting Match for th...
How to reproduce:1. Create a new project using the default 3D template2. Import the Memory Profiler package3. Open the Memory Profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size