Search Issue Tracker
Fixed in 0.17.0-preview.18
Votes
0
Found in [Package]
0.15.0-preview.21
Issue ID
1359147
Regression
Yes
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce:
1. Open the attached project (ArrayTest.zip)
2. Open scene Scenes/SampleScene
3. Press the Play button
4. Observe the Console
Expected result: Console outputs both False values for cleared array slots
Actual result: Console outputs one True value despite having cleared the array
Reproducible with: 0.15.0-preview.21 (2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.2.0a6)
Not reproducible with: 0.9.0-preview.6 (2019.4.30f1), 0.14.0-preview.16, 0.17.0-preview.18 (2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.2.0a6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 0.17.0-preview.18):
Fixed in 0.17.0-preview.18