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Memory usage is not decreasing after closing VFX graphs
Reproduction steps: 1. Open the attached ‘Test’ project 2. Go to the ‘Window → Analysis → Profiler’ and observe the amount of used m... Read more
Controls can be interacted with in Play Mode when visualTreeAsset of UID...
How to reproduce: 1. Open the attached project (“fps.zip“) 2. Enter Play Mode 3. Click on Button “Button” 4. Click on Button “1”... Read more
[URP][Mobile] Precision related noise appears around Specular Highlights...
How to reproduce: 1. Open the user's attached "PrecisionIssues2021.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarc... Read more
ArgumentOutOfRangeException: Value needs to be positive for virtualizati...
How to reproduce: 1. Open up any project 2. Create a UI Document with a source and open up UI Builder 3. Create a "TreeView" elem... Read more
“Scene view texture is null“ errors appear when using ”Handles.DrawOutli...
How to reproduce: 1. Open project “UnityBugRepo.zip” 2. Move your cursor in the Scene view and observe the Console window Expected ... Read more
LocalizedString args added in code are sometimes serialized to their Scr...
How to reproduce: 1. Open the user-attached project 2. Activate PlasticSCM Version Control and Check-in 3. Open {{Assets/Scenes/Samp... Read more
On macOS, .bundle plugins are broken when using Xcode to generate standa...
Builds with .bundle plugins in Xcode fail as of 2022.2 when building an exported Xcode project with MacStandalone as the target R... Read more
[Backport] Input lag on macOS 12.3.1 when the native touchpad input syst...
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" and enter the Play mode 3. Drag 2 fingers in circles o... Read more
UI Builder leaks "DefaultCommonDark_inter.uss" stylesheet into UI Documents
How to reproduce: # Open the attached project (IN-5049.zip) # Make sure “SampleScene” is open from the “Assets/Scenes” directory... Read more
[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...
How to reproduce: 1. Open the user’s attached “threadpool-crash” project 2. Build and Run the “SampleScene” Scene on Android devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected