Search Issue Tracker

0
votes
Fix In Review

Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...

Physics2D

-

Mar 15, 2020

-

Version/s: 2019.3, 2019.3.5f1, 2020.2

How to reproduce: 1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Hierar... Read more

0
votes
Fix In Review

Crash on Animator::CreateInternalControllerPlayable when entering Play Mode

Animation

-

Mar 15, 2020

-

Version/s: 2017.4, 2019.3.0b9, 2019.3.4f1, 2020.1.0a8, 2020.2

Reproduction steps: 1. Open user's attached project "Crash when assigning Animator Controller after modifying Playable Graph" 2. Ope... Read more

0
votes
Fix In Review

BoundsInt allPositionsWithin return points when BoundsInt x or y size is...

2D

-

Mar 14, 2020

-

Version/s: 2017.4, 2019.3.5f1, 2020.2

Steps to reproduce: 1. Open the attached project (case_1227811.zip) 2. Open SampleScene 3. Enter Play Mode Expected result: None of... Read more

1
votes
Active

Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...

Graphics - General

-

Mar 14, 2020

-

Version/s: 2019.1, 2019.2, 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("1227781.zip") 2. Open "SampleScene" 3. Select "CrashyMeshGO" in the Hierarchy 4. ... Read more

0
votes
Active

UploadHandlerFile does not upload large files

Networking

-

Mar 13, 2020

-

Version/s: 2019.2, 2019.2.18f1, 2020.2

How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more

1
votes
Fix In Review

[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...

Deployment Management

-

Mar 13, 2020

-

Version/s: 2018.4

Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more

0
votes
Active

[Mobile] Android and iOS do not support fp16 on Compute Shader

Mobile

-

Mar 13, 2020

-

Version/s: 2018.3.0b11, 2019.3, 2020.2

How to reproduce: 1. Open the attached "fp16Test" Project 2. Switch the target platform to iOS or Android 3. In the Project window, ... Read more

0
votes
Fixed

Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...

Scripting

-

Mar 13, 2020

-

Version/s: 2017.4, 2018.4, 2018.4.18f1, 2019.3, 2020.1.0a6

How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more

0
votes
Fixed

Shaders matrix properties and colors are incorrect when material or shad...

Graphics - General

-

Mar 13, 2020

-

Version/s: 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "BatcherTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game view (the c... Read more

0
votes
Active

P/Invoking into non-existent library crashes player on WebGL instead of ...

WebGL

-

Mar 12, 2020

-

Version/s: 2018.1.0f1

Sample code: [DllImport("SomeRaNdOmNaMeThatDoesntExist.dll")] extern static void NonExistingAPI(); public void Start() { try { ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.