Search Issue Tracker
Fixed
Fixed in 6000.2.0b8, 6000.3.0a1
Votes
0
Found in
6000.2.0b3
6000.3.0a1
Issue ID
UUM-107475
Regression
Yes
Preview tab in the Select Texture 2D window does not expand when the window is minimized
How to reproduce:
1. Open the “Portal Pilot” project
2. Open any scene
3. Select any GameObject in the Hierarchy window
4. In the Inspector, click the icon button next to the GameObject name, then select “Other…”.
5. Resize the Select Texture 2D window by dragging its bottom edge to make it smaller
6. Click the double line icon at the bottom of the window and drag it upwards
7. Observe the result
Expected result: Tab expands
Actual result: Tab doesn’t expand
Reproducible with: 6000.2.0a8, 6000.2.0b3
Not reproducible with: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1 6000.2.0a7
Reproducible on: Windows 10, macOS 15.4.1
Not reproducible on: No other environment tested
Note:
- Making the window bigger resolves the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment