Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
In Progress in 6000.3.X
Votes
1
Found in
6000.0.50f1
6000.1.4f1
6000.2.0b3
6000.3.0a1
7000.0.0a35
Issue ID
UUM-107476
Regression
No
“GetAllOverlapping failed…” error when clicking a GameObject during a custom picking pass in the Scene view for the second time
Reproduction steps
1. Open the attached “IN-102642.zip” project
2. Open the “ReproduceBugScene” Scene
3. From the Hierarchy, locate the “WrongBehaviour” GameObject
4. In the Scene view, click on the “WrongBehaviour” GameObject
5. Observe no errors in the Console
6. Repeat the 4th step
7. Observe the Console
Expected result: No errors are thrown on subsequent clicks
Actual result: “GetAllOverlapping failed, could not ignore game object 'WrongBehaviour (UnityEngine.GameObject) (0)' when picking UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()” error is thrown
Reproducible with: 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Couldn’t test with: 2022.3.62f1 (Assets\PickingTest.cs(32,13): error CS0246:…)
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
Resolution Note:
Postpone for 7