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0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
Fixed

ParticleSystem with Subemitter produces IsFinite errors to console

Shuriken

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Jan 05, 2016

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Version/s: 5.4.0b2

1. What happenedParticleSystem with Subemitter produces IsFinite errors to console. 2. How we can reproduce it using the example you... Read more

0
votes
Fixed

[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace isn't recognised in ...

iOS

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Jan 05, 2016

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Version/s: 5.3.1p1

MonoDevelop doesn't recognise UnityEditor.iOS.Xcode namespace. All contents from that namespace have red syntax highlighting and no ... Read more

1
votes
Not Reproducible

Crashes on VerifyAssetsForBuildTarget when opening a project

-

Dec 28, 2015

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Version/s: 5.3.1f1

To reproduce:1. Open the attached project.The project should load, and then Unity should crash. Read more

4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more

0
votes
Fixed

[VR] Mac monitor is black when VR standalone player runs fullscreen

XR SDK

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Jan 06, 2016

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Version/s: 5.3.1p2

VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more

0
votes
Fixed

Surface shaders: "Invalid subscript x" error when Input structs contains...

Shaders

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Jan 05, 2016

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Version/s: 5.3.1f1

Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more

0
votes
Won't Fix

Particle System emits one less particle if looping is disabled

Shuriken

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Jan 04, 2016

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Version/s: 5.4.0b1

1. What happenedParticle System emits one less particle than set in Rate if looping is disabled.e.g. Set Duration to 1, disable loop... Read more

2
votes
Fixed

[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...

WP8.1

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Dec 30, 2015

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Version/s: 5.3.1f1

To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more

0
votes
Fixed

Function WaitForSeconds (float.NaN) waits forever

Scripting

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Jan 05, 2016

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Check the "NewBehaviourScript" script3. Open and play the "demo" scene4. Notice that i... Read more

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