Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
759338
Regression
No
Function WaitForSeconds (float.NaN) waits forever
Reproduction steps:
1. Open attached project
2. Check the "NewBehaviourScript" script
3. Open and play the "demo" scene
4. Notice that in the console "Start" message appears, but "Tick" message doesn't
Actual result: Function WaitForSeconds (float.NaN) waits forever.
Expected result: Function WaitForSeconds (float.NaN) shouldn't wait forever.
Reproduced on: 5.1.4p1, 5.2.4p1, 5.3.0f4, 5.3.1p2, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment