Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1f1
Issue ID
759336
Regression
Yes
Surface shaders: "Invalid subscript x" error when Input structs contains struct members
Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that are structs, have a "float x" in them.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Add comment