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33
votes
Fixed

Cursor flickering in editor while playtesting if cursor.visible = false

Editor - Other

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Mar 05, 2015

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Version/s: 5.0.0f4

Reproduction steps: 1. Open user submitted project "Test Cursor Locking" 2. Add user script "ScreenLockCursor.cs" to any object in t... Read more

31
votes
Fixed

GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a map built out of Unity primitives 3. Set t... Read more

34
votes
Won't Fix

Instantiate from resource folder with Android player is too slow

Android

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Jan 29, 2015

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Version/s: 5.0.0b21

Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects Read more

13
votes
Fixed

[Linux Editor] Undocked panels can't be resized in some Desktop Environm...

Linux

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Aug 16, 2017

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Version/s: 2017.1.0xf3

Steps to reproduce: 1. Open any project 2. Drag out any of the docked panels (ie Scene view) so it becomes an independent/undocked w... Read more

32
votes
Fixed

[LineRenderer] Line renderer flickers

Camera

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Mar 18, 2015

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Version/s: 5.0.0p1

To reproduce: 1. Open attached project 2. Open MainScene 3. Press play 4. Walk in front of Line Renderer for couple of minutes 5... Read more

16
votes
Fixed

[VR]Terrain Trees appear black in build

VR

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Apr 02, 2016

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Version/s: 5.4.0b12

1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more

33
votes
Fixed

[XR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...

XR SDK

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Nov 11, 2018

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Version/s: 2017.4.15f1, 2018.2.13f1, 2018.2.16f1, 2018.3.0b10, 2019.1.0a8

Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device - Observe the depth map breaking on the righ... Read more

21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

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Oct 18, 2015

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Version/s: 5.2.1p4

Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more

33
votes
Fixed

[LOD] Reaching 32k LODGroup components in a single scene causes "group <...

Camera

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Jan 27, 2015

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Version/s: 5.0.0b21

How to reproduce: 1. Open attached project 2. Open scene sceneWithTooManyLODGroups.unity - Note the errors in the console or edito... Read more

12
votes
Fixed

[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...

Web Platform

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Dec 02, 2020

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Version/s: 2019.4, 2020.1.4f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "WebGL-MemoryTest-main.zip" 2. In the Project window under "Assets/Scenes" open "Me... Read more

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