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Won't Fix
Votes
34
Found in
5.0.0b21
Issue ID
667916
Regression
No
Instantiate from resource folder with Android player is too slow
Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects
Comments (6)
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jay_neb
Sep 20, 2016 17:15
I have the same issue. I have many calls to Resources.Load which takes about 5 seconds to load on iOS devices but about a minute on Android devices. Any solutions?
ShadowAngel
Aug 06, 2015 12:43
Loading time in IOS 20 sec
Loading time in Android 80 sec
On Unity 4.2.0.5b
Please fix this!
jareds
Jul 02, 2015 16:30
This is marked "fixed in future release". I don't see anything in the release notes that indicates it is fixed and it doesn't seem to be working for me. Does anyone know what version this is (or will be) fixed in?
UDG
May 29, 2015 10:42
Ridiculous long loading time on Android. Problem still found in Unity 5.0.1
gtzpower
May 13, 2015 00:39
Seems that Loading.LoadFileHeaders is taking a VERY long time on Android (instantaneous operations on iOS are taking a few seconds on Android) ever since I have upgraded to Unity 5. I believe this is related to Resources.Load.
-chris
May 09, 2015 03:48
My game Tallowmere, on Win/Mac/Linux, first main scene loads instantly.
iOS, loads in about 3 seconds, maybe 8 seconds on older devices like iPad 3.
Android? 20 seconds on my Nexus 9, 40 seconds on Amazon Fire TV, and up to a minute on Samsung S4 according to one of my testers.
According to the Unity profiler, during this long loading time, Unity says it's "preloading assets". I have a lot of prefabs. Once the loading is done, things are fine after that. But it's just like, why does Android take so much longer?
Really wish this was faster.