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Won't Fix

Votes

34

Found in

5.0.0b21

Issue ID

667916

Regression

No

Instantiate from resource folder with Android player is too slow

Android

-

Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects

Comments (6)

  1. jay_neb

    Sep 20, 2016 17:15

    I have the same issue. I have many calls to Resources.Load which takes about 5 seconds to load on iOS devices but about a minute on Android devices. Any solutions?

  2. ShadowAngel

    Aug 06, 2015 12:43

    Loading time in IOS 20 sec
    Loading time in Android 80 sec
    On Unity 4.2.0.5b

    Please fix this!

  3. jareds

    Jul 02, 2015 16:30

    This is marked "fixed in future release". I don't see anything in the release notes that indicates it is fixed and it doesn't seem to be working for me. Does anyone know what version this is (or will be) fixed in?

  4. UDG

    May 29, 2015 10:42

    Ridiculous long loading time on Android. Problem still found in Unity 5.0.1

  5. gtzpower

    May 13, 2015 00:39

    Seems that Loading.LoadFileHeaders is taking a VERY long time on Android (instantaneous operations on iOS are taking a few seconds on Android) ever since I have upgraded to Unity 5. I believe this is related to Resources.Load.

  6. -chris

    May 09, 2015 03:48

    My game Tallowmere, on Win/Mac/Linux, first main scene loads instantly.

    iOS, loads in about 3 seconds, maybe 8 seconds on older devices like iPad 3.

    Android? 20 seconds on my Nexus 9, 40 seconds on Amazon Fire TV, and up to a minute on Samsung S4 according to one of my testers.

    According to the Unity profiler, during this long loading time, Unity says it's "preloading assets". I have a lot of prefabs. Once the loading is done, things are fine after that. But it's just like, why does Android take so much longer?

    Really wish this was faster.

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