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Fixed in 5.4.3

Votes

21

Found in

5.2.1p4

Issue ID

737241

Regression

No

[UNET] SyncListStruct class file with certain names is not synced with clients

Networking

-

Steps to reproduce:
1) Download attached "Repro.zip"
2) Open the scene and build the project
3) Host from build, Client from editor
4) Select 'Player' object from hierarchy
5) Under Player.cs component

Expected: SyncList should have 1 element
Actual: It is not synced

Workaround: Rename the Skill.cs file to BuggySkill.cs and repeat the process to see how the SyncList now has one entry as expected

Comments (2)

  1. Ee9f4c3d165dc5b8004d30145484fccf?d=mm

    arzi42

    Nov 25, 2016 15:15

    This still happens in 5.4.3. and even the same work around seems to work.

  2. F8ff8fb12be58523a33ad2a6b8097ef7?d=mm

    UnityEngine

    Sep 11, 2016 23:58

    FIX THIS NOW

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