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[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce:1. Open any Unity project2. Build WSA Universal 10 SDK, Build Type - D3D3. Open VS solution4. Deploy on local mac... Read more
[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce:1. Open attached project "865507.zip"2. Build WSA Universal 10 SDK3. Open VS solution4. Start WACK test (only che... Read more
Compiler errors occur when defining a method with name OnMouseDown in a ...
Steps to reproduce:1. Open the attached project (OnMouseTest.zip)2. Go to Build Settings, switch platform to Windows Store3. Build t... Read more
[WSA] Switching language when player is running doesn't update alphabet
Steps to reproduce:1. Add a language with different alphabet (for example Russian)2. Open attached project3. Build "New Scene" for W... Read more
Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps:1. Run any project with lights using Linear color space on DirectX 112. Compare results with Editor or DirectX 12... Read more
System.Runtime.WindowsRuntime.dll and System.Runtime.WindowsRuntime.UI.X...
They should be referenced when using .NET 4.6 API compatibility level. Repro steps: 1. Open attached project2. Build it for Windows ... Read more
Can't switch to 'Windows Store' platform when Windows 10 SDK is not inst...
1. What happenedWhen trying to switch to 'Windows Store' platform in Build Settings, I'm getting exception in console: DirectoryNotF... Read more
[WP10] Title isn't rendered fullscreen
Reproduction steps:1. Open the attached project2. Build for UWP and deploy to Windows Phone 103. Observe, that there is a white line... Read more
[WSA] Player throws System.TypeInitializationException exception on launch
Steps to reproduce:1. Open attached project "872058.zip"2. Build for WSA Universal 10/8.13. Open VS solution4. Deploy on local machi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject