Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b8
Issue ID
879757
Regression
Yes
Can't switch to 'Windows Store' platform when Windows 10 SDK is not installed
1. What happened
When trying to switch to 'Windows Store' platform in Build Settings, I'm getting exception in console:
DirectoryNotFoundException: Directory 'C:\Program Files (x86)\Windows Kits\10\Platforms\UAP' not found.
System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:514)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:308)
System.IO.Directory.GetFilesRecurse (System.String path, System.String searchPattern, System.Collections.ArrayList all) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:323)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, SearchOption searchOption) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:317)
UnityEditor.Scripting.Compilers.UWPReferences.GetInstalledSDKVersions () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/UWPReferences.cs:95)
UnityEditor.WSA.MetroBuildWindowExtension..ctor (UnityEditor.WSA.TargetExtension targetExtension) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/MetroBuildWindowExtension.cs:103)
UnityEditor.WSA.TargetExtension.CreateBuildWindowExtension () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:71)
UnityEditor.Modules.ModuleManager.GetBuildWindowExtension (System.String target) (at C:/buildslave/unity/build/Editor/Mono/Modules/ModuleManager.cs:588)
UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1188)
UnityEditor.BuildPlayerWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:914)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:85)
This is regression from 5.6.0b7.
2. How we can reproduce it using the example you attached
- Open build settings
- Select 'Windows Store'
---> On selection, exception appears in console and there's no way to actually switch
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
_geo__
Mar 13, 2017 15:21
Anyone suffering from this issue in an older version just create a folder named "C:\Program Files (x86)\Windows Kits\10\Platforms\UAP". If that doesn't help, open the project on a Windows 10 machine and set the platform to Windows 8. -- Mei