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Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
[Windows] Game window doesn't minimize when Windows button is pressed
To reproduce: 1. Download attached project "client.zip" and open in Unity 2. Build project via Tools > CI > Build Windows (x64) 3. ... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, a... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce: 1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene) 2. Set your Windows Input Language to C... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce: 1. Open attached project "ApplicationFocusTest.zip" 2. Build the 'ApplicationFocusTest' application by going to F... Read more
Increased input lag / delay in Standalone build when having low frames p...
How to reproduce: 1. Open attached project "DXGI Flip test.zip" and scene "SampleScene" 2. Open Standalone (attached in the project... Read more
Editor freezes when trying to input Asian locales' characters using Wind...
How to reproduce: 1. Add an Asian language locale to your Operating System 2. Right-click on Windows taskbar and select 'Show touch ... Read more
OnApplicationFocus(bool) breaks on Windows 7 when opening start menu and...
Reproduction steps: 1. Open the project inside of "Bug 2.zip" 2. Build the project and run it 3. When the project launches, press th... Read more
Two new folders appear in the LocalLow folder after opening and building...
How to reproduce: 1. Open attached Unity project "delme_forreal.zip" 2. Select File --> Build Settings 3. Add "incorrect_pathes" sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow