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Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce: 1. Open user-submitted project (ShadowMapRepro_Stripped) 2. Enter Play Mode 3. Switch to Scene View 4. Make sure t... Read more
Particle System that has a Stop Action gets cleared after being paused f...
How to reproduce: 1. Open user-submitted project (ParticleSystemClearingWhenPaused) and SampleScene 2. Select 'Particle System' Game... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
Particle System Shape Module fails to enable Mesh r/w on build when the ...
How to reproduce: 1. Open scene 'Main' from the attached project 2. In Hierarchy delete "WizardHat" 3. Save scene (Ctrl+S) 4. Drag "... Read more
Paused/stopped particle systems are being calculated and using cpu on th...
How to reproduce: 1. Open attached project "ParticleSystemTest.zip" 2. Enter Play mode 3. Open Profiler window 4. Change view type ... Read more
Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRendere...
How to reproduce: 1. Open attached project "Case_1216216" 2. If a Debug.Log "Will Attempt to call DrawRenderer" does not show up in ... Read more
Particles are not detecting 2D Colliders when "Is Trigger" is on
How to reproduce: 1. Open the project "UIToolkit Bug.zip" 2. Select "2D Trigger" in the Hierarchy 3. Enter the Play Mode 4. Switch "... Read more
Trail's starting point is incorrect when it's rendered with BakeTrailsMe...
How to reproduce: 1. Open the attached project's Scene labeled "issue" 2. Enter the Play Mode 3. In the Game View, observe the trail... Read more
Particle instanced by Timeline crashes Editor on death when "Looping" is...
How to reproduce: 1. Open attached project "TimelineTest.zip" and scene "SampleScene" 2. In Hierarchy window, select "New Timeline" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused