Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b8
2019.3.0f3
2020.1.0a9
Issue ID
1213288
Regression
Yes
Particle System that has a Stop Action gets cleared after being paused for a while
How to reproduce:
1. Open user-submitted project (ParticleSystemClearingWhenPaused) and SampleScene
2. Select 'Particle System' GameObject
3. Pause the Particle System in the middle of particle emission
4. Wait a few seconds
Expected result: the Particle System is not cleared
Actual result: the Particle System gets cleared
Reproducible with: 2019.3.0b8, 2019.3.0f5, 2020.1.0a9, 2020.1.0a20
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0b7, 2020.1.0a1, 2020.1.0a8
Notes:
The issue is not reproducible when 'Stop Action' setting is set to 'None'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in 2019.3.7f1