Search Issue Tracker

0
votes
Fixed

OnValidate is called every Frame when Prefab Asset in Project Window is ...

Visual Effects - Legacy

-

Aug 24, 2019

-

Version/s: 2019.1.0f2, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project (OnValidateCalledEveryFrame.zip) 2. In Project Window select "Spline" prefab Expe... Read more

0
votes
By Design

Particles are ignoring Masking options when using a Mask

Visual Effects - Legacy

-

Nov 24, 2017

-

Version/s: 2017.1.2p2

To reproduce: 1. Open user's project 2. In Hierarchy window select PS 3. In Scene window, press Simulate Expected: particles are vi... Read more

0
votes
Fixed

Particle System disappears when Start Rotation is set to a high number

Visual Effects - Legacy

-

Dec 18, 2017

-

Version/s: 2018.1.0b1

How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more

0
votes
Fixed

Particle Bounds are displayed incorrectly until a change is made in the ...

Visual Effects - Legacy

-

Aug 28, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.1.2f1, 2020.2

How to reproduce: 1. Open the attached 'project-1273773.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'Particle ... Read more

7
votes
Fixed

Frame Debugger breaks Editor windows when cycling through drawcalls with...

Visual Effects - Legacy

-

Mar 12, 2019

-

Version/s: 2018.3.6f1, 2018.3.8f1, 2019.1.0b3, 2019.2.0a4

How to reproduce: 1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene 2. Check that the 'Dynamic Batching' ... Read more

0
votes
Fixed

[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...

Visual Effects - Legacy

-

Dec 05, 2018

-

Version/s: 2018.3.0a2, 2018.3.0b12

Steps to reproduce: 1. Switch to the android platfrom 2. Open ParticleTest.unity 3. Select the particle system 4. Play the system E... Read more

1
votes
Fixed

Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing

Visual Effects - Legacy

-

May 02, 2018

-

Version/s: 2018.1.0f2

To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more

0
votes
Fixed

Unable to see Min/Max values of Emission Bursts Count in the Particle Ef...

Visual Effects - Legacy

-

Sep 14, 2019

-

Version/s: 2018.3.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

To reproduce: 1. Open attached project ("case_1184253.zip") 2. Open "Sample" Game Object in Hierarchy 3. In the Inspector window und... Read more

0
votes
Fixed

Particle System mesh UV coordinates change when mesh's geometry layout i...

Visual Effects - Legacy

-

Aug 10, 2020

-

Version/s: 2019.3.0a7, 2019.4.7f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (Geom_Layout_Particles.zip) 2. Open the Main scene 3. Enter Play Mode 4. Select the... Read more

0
votes
Fixed

Particle Collision not detected when Particle System is negative in scale

Visual Effects - Legacy

-

Jan 05, 2018

-

Version/s: 2017.3.0b1, 2017.3.0f3

To reproduce: 1. Open attached Unity project "ParticleCollisionBug.zip" 2. Open "demoscene" scene 3. Go into Play mode 4. Inspect th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.