Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.2f1
2020.2
Issue ID
1273773
Regression
No
Particle Bounds are displayed incorrectly until a change is made in the Particle System when the particles are generated by code
How to reproduce:
1. Open the attached 'project-1273773.zip' project
2. Enter Play mode
3. In the Hierarchy window select 'Particle System'
4. In the Scene window select 'Show Bounds'
5. Observe the bounds
Expected result: bounds match the particles (cube)
Actual result: bounds do no match the particles (distorted square)
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b2
Note: making any single change in the Particle System game object (manually or by code) will reset the bounds to the right size/shape
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Resolution Note (fix version 2021.1):
This was caused by a bug in Play that resets that systems procedural mode state causing the bounds to be incorrectly calculated. A workaround for this is to not call Play after calling SetParticles. Call Play first and then SetParticles.
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b7
Resolution Note (fix version 2020.1):
Fixed in 2020.1.11f1