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Votes
0
Found in
2017.1.2p2
Issue ID
972273
Regression
No
Particles are ignoring Masking options when using a Mask
To reproduce:
1. Open user's project
2. In Hierarchy window select PS
3. In Scene window, press Simulate
Expected: particles are visible inside mask
Actual: particles are not visible (check .gif attached)
Reproduced in: 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0a7
Note: short description of setup: we have Game Object (Mask) with mask and a child particle system game object (PS) with Masking enabled. Both Visible Inside Mask and Visible Outside Mask options are not masking particles, but instead makes the particles to not be visible at all, or be visible without any trace of masking
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radiowaves
Sep 07, 2018 13:59
I also had this bug when trying particles inside mask. Particles work fine in scene mode, but when I try in play mode it does not render.
I found that this is caused by Z position. If Z is lower than mask, particles are not rendered. This behaviour exists only when "Visible inside mask" option is set. Sorting layers do not matter and turn useless at this point.
Its a pity, since now I have to overhaul a massive amount of different spawner prefabs.
Bunny83
Mar 19, 2018 04:28
Can't reproduce this issue.
https://answers.unity.com/questions/1482225/particles-are-ignoring-masking-options-when-using.html
You should have asked the UnityAnswers question before filing a bugreport.
Flamesky
Mar 19, 2018 03:01
I found this bug in 2017.1.2p2, and i download a new patch version of 2017.1.3p2, it still useless, particle still disappear when i choose the "visible inside mask", that's against the doc of "https://docs.unity3d.com/Manual/script-Mask.html" could you fix this in next patch release version? Thanks