Search Issue Tracker

By Design

Votes

0

Found in

2017.1.2p2

Issue ID

972273

Regression

No

Particles are ignoring Masking options when using a Mask

Visual Effects - Legacy

-

To reproduce:
1. Open user's project
2. In Hierarchy window select PS
3. In Scene window, press Simulate

Expected: particles are visible inside mask
Actual: particles are not visible (check .gif attached)

Reproduced in: 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0a7

Note: short description of setup: we have Game Object (Mask) with mask and a child particle system game object (PS) with Masking enabled. Both Visible Inside Mask and Visible Outside Mask options are not masking particles, but instead makes the particles to not be visible at all, or be visible without any trace of masking

Comments (4)

  1. shubhamswaraj2021

    Aug 18, 2020 16:50

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. radiowaves

    Sep 07, 2018 13:59

    I also had this bug when trying particles inside mask. Particles work fine in scene mode, but when I try in play mode it does not render.
    I found that this is caused by Z position. If Z is lower than mask, particles are not rendered. This behaviour exists only when "Visible inside mask" option is set. Sorting layers do not matter and turn useless at this point.
    Its a pity, since now I have to overhaul a massive amount of different spawner prefabs.

  3. Bunny83

    Mar 19, 2018 04:28

    Can't reproduce this issue.

    https://answers.unity.com/questions/1482225/particles-are-ignoring-masking-options-when-using.html

    You should have asked the UnityAnswers question before filing a bugreport.

  4. Flamesky

    Mar 19, 2018 03:01

    I found this bug in 2017.1.2p2, and i download a new patch version of 2017.1.3p2, it still useless, particle still disappear when i choose the "visible inside mask", that's against the doc of "https://docs.unity3d.com/Manual/script-Mask.html" could you fix this in next patch release version? Thanks

Add comment

Log in to post comment