Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a1
2019.2.0a1
2019.3.0a1
2019.3.0b3
2020.1.0a1
Issue ID
1184253
Regression
Yes
Unable to see Min/Max values of Emission Bursts Count in the Particle Effect Editor when set to Random Between Two Constants
To reproduce:
1. Open attached project ("case_1184253.zip")
2. Open "Sample" Game Object in Hierarchy
3. In the Inspector window under Particle System component press > Open Editor ...
4. Expand Emission module and observe Bursts Count values
Expected result: Values are visible
Actual result: Values are not visible
Reproducible in: 2018.3.0a1, 2018.4.9f1, 2019.2.6f1, 2019.3.0b4, 2020.1.0a4
Not reproducible in: 2017.4.32f1, 2018.2.21f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment