Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a2
2018.3.0b12
Issue ID
1106960
Regression
Yes
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when in Android platform
Steps to reproduce:
1. Switch to the android platfrom
2. Open ParticleTest.unity
3. Select the particle system
4. Play the system
Expected result: Render mode Mesh should not render Mesh at world 0,0,0 when on Android platform
Reproduced in: 2018.3.0f1, 2018.3.0b12, 2018.3.0a2
No repro in: 2019.1.0a12, 2018.3.0a1
Regression since: 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment