Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a2
2018.3.0b12
Issue ID
1106960
Regression
Yes
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when in Android platform
Steps to reproduce:
1. Switch to the android platfrom
2. Open ParticleTest.unity
3. Select the particle system
4. Play the system
Expected result: Render mode Mesh should not render Mesh at world 0,0,0 when on Android platform
Reproduced in: 2018.3.0f1, 2018.3.0b12, 2018.3.0a2
No repro in: 2019.1.0a12, 2018.3.0a1
Regression since: 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment