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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0a7
2019.4.7f1
2020.1
2020.2
Issue ID
1269545
Regression
No
Particle System mesh UV coordinates change when mesh's geometry layout is changed on import
How to reproduce:
1. Open user-submitted project (Geom_Layout_Particles.zip)
2. Open the Main scene
3. Enter Play Mode
4. Select the 'Particles' GameObject
5. In the Inspector window click 'Import with UV16' button on 'Reimport' script and wait a few seconds
Expected result: UV coordinates remain the same for static cube mesh and particle system meshes
Actual result: UV coordinates remain the same for static cube mesh, but not for the particle system meshes
Reproducible with: 2019.3.0a7, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Could not test with: 2018.4.26f1, 2019.3.0a6(VertexAttributeDescriptor not implemented)
Note:
With earlier versions of Unity, the static cube mesh does not have the correct material, but the particle system meshes do and still change UV coordinates after reimporting
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.10f1