Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0a7
2019.4.7f1
2020.1
2020.2
Issue ID
1269545
Regression
No
Particle System mesh UV coordinates change when mesh's geometry layout is changed on import
How to reproduce:
1. Open user-submitted project (Geom_Layout_Particles.zip)
2. Open the Main scene
3. Enter Play Mode
4. Select the 'Particles' GameObject
5. In the Inspector window click 'Import with UV16' button on 'Reimport' script and wait a few seconds
Expected result: UV coordinates remain the same for static cube mesh and particle system meshes
Actual result: UV coordinates remain the same for static cube mesh, but not for the particle system meshes
Reproducible with: 2019.3.0a7, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Could not test with: 2018.4.26f1, 2019.3.0a6(VertexAttributeDescriptor not implemented)
Note:
With earlier versions of Unity, the static cube mesh does not have the correct material, but the particle system meshes do and still change UV coordinates after reimporting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.10f1