Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0a7
2019.4.7f1
2020.1
2020.2
Issue ID
1269545
Regression
No
Particle System mesh UV coordinates change when mesh's geometry layout is changed on import
How to reproduce:
1. Open user-submitted project (Geom_Layout_Particles.zip)
2. Open the Main scene
3. Enter Play Mode
4. Select the 'Particles' GameObject
5. In the Inspector window click 'Import with UV16' button on 'Reimport' script and wait a few seconds
Expected result: UV coordinates remain the same for static cube mesh and particle system meshes
Actual result: UV coordinates remain the same for static cube mesh, but not for the particle system meshes
Reproducible with: 2019.3.0a7, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Could not test with: 2018.4.26f1, 2019.3.0a6(VertexAttributeDescriptor not implemented)
Note:
With earlier versions of Unity, the static cube mesh does not have the correct material, but the particle system meshes do and still change UV coordinates after reimporting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.10f1